CARSTEN BAARS

FX Technical Director · Houdini Artist · Developer
— Demo Projects —
Available for production work

Credits

Feature films, episodic series and commercial productions.

19 Credits
1 Films
5 TV Series
Foundation
TV
7.8

Foundation

2023–2026 7 Episodes
FX TD
Dune: Prophecy
TV
7.3

Dune: Prophecy

2024-2026 4 Episodes
FX TD
Batman Beyond: Year One
Film
7.3

Batman Beyond: Year One

2024
FX TD
Avatar - The Last Airbender
TV
7.2

Avatar - The Last Airbender

2024-2026 3 Episodes
FX TD
Shadow and Bone
TV
7.5

Shadow and Bone

2023 2 Episodes
FX TD
The Nevers
TV
7.4

The Nevers

2023 2 Episodes
FX TD

Projects

Personal FX experiments, procedural setups, tools & Houdini tutorials.

RBD Destruction · Pyro · Animation · Procedural Modeling · Arnold

Wastelander - First Shot

Part of a wasteland themed project for the first FX demo reel.

Demo / Breakdown
Flip Fluid · Animation · Environment · Arnold

River Walk

Second project for the first FX demo reel.

Demo / Breakdown
Flip Fluid · Procedural Mopdeling · Environment · Arnold

Skyward

Short project made during the "lost civilization" challenge on the CG Lounge server. Project made in collaboration with Arvid Schneider.

Demo / Breakdown
Animation · Procedural FX | Modeling · Particles · Pyro · RBD · Arnold

Back To The Future

A Fan Art Short inspired by the Back To The Future movie. Project made in collaboration with Arvid Schneider.

Demo / Breakdown
Axiom · Karma

Attack On Titan - Cannon Shot

A cannon fire shot created as part of Pizola's Attack on Titan project, featuring Axiom pyro simulations built in Houdini to drive the explosive muzzle blast and smoke effects of firing cannons.

TutorialScene
Procedural Modeling · Arnold

Attack On Titan - Cannon Shot

A fully procedural gingerbread house built in Houdini, featuring parameter-driven geometry and procedural shaders for flexible customization of shapes, decorations, proportions, and surface detail. Rendered in Arnold.

SpeedrunScene
Particle · Pyro

Underwater Bubbles

A fully procedural gingerbread house built in Houdini, featuring parameter-driven geometry and procedural shaders for flexible customization of shapes, decorations, proportions, and surface detail. Rendered in Arnold.

Scene

Expertise

Core technical disciplines and software proficiency.

FX Simulation

Pyro / Fluids100%
RBD Destruction100%
Particles / POPs100%
Procedural Systems100%

Procedural & Pipeline

VEX Programming100%
HDA Development100%
Python / Pipeline90%
USD / Solaris65%
Houdini Nuke Arnold Vray Karma Mantra USD Solaris Maya Python VEX
Carsten Baars

Carsten Baars

FX Technical Director & Houdini Artist, specialising in large-scale RBD destruction, pyro & fluid simulations and procedural systems for feature film, series and commercials.

With 4+ years in VFX and 5+ productions, I work across the full FX pipeline — from asset development and HDA tooling to shot FX and final render passes. Strong background in Houdini, VEX, Python and tool development.

Available for on-site and remote production work. Based in Germany, open to relocation for the right project.

Let's Work Together

Available for feature film, series & commercials

info@carstenbaars.com