Feature films, episodic series and commercial productions.
Personal FX experiments, procedural setups, tools & Houdini tutorials.
A Houdini toolset that streamlines the integration of SpeedTree assets into procedural VFX pipelines, offering modular tools for wind, simulation, deformation, and USD/Karma rendering. Fully overhauled for Houdini 21.
Part of a wasteland themed project for the first FX demo reel.
Second project for the first FX demo reel.
Short project made during the "lost civilization" challenge on the CG Lounge server. Project made in collaboration with Arvid Schneider.
A Fan Art Short inspired by the Back To The Future movie. Project made in collaboration with Arvid Schneider.
A cannon fire shot created as part of Pizola's Attack on Titan project, featuring Axiom pyro simulations built in Houdini to drive the explosive muzzle blast and smoke effects of firing cannons.
A fully procedural gingerbread house built in Houdini, featuring parameter-driven geometry and procedural shaders for flexible customization of shapes, decorations, proportions, and surface detail. Rendered in Arnold.
A fully procedural gingerbread house built in Houdini, featuring parameter-driven geometry and procedural shaders for flexible customization of shapes, decorations, proportions, and surface detail. Rendered in Arnold.
Core technical disciplines and software proficiency.
FX Technical Director & Houdini Artist, specialising in large-scale RBD destruction, pyro & fluid simulations and procedural systems for feature film, series and commercials.
With 4+ years in VFX and 5+ productions, I work across the full FX pipeline — from asset development and HDA tooling to shot FX and final render passes. Strong background in Houdini, VEX, Python and tool development.
Available for on-site and remote production work. Based in Germany, open to relocation for the right project.
Available for feature film, series & commercials
info@carstenbaars.com